Since my first attempt at designing a 3D model Abigail, I concluded the artist not in me is not suited for designing human characters. Having delved into the capabilities of Unreal Engine 4, my next thought was to do an animated character. Just because I have no artistic skills, does not mean I cannot utilize 3D software. I designed Tessa using MakeHuman 1.0.2 (along with MakeHuman 1.1.0). Once the basic body mesh was designed, I exported out of MH and imported into Blender where I completed the task of creating the skin, hair, lipstick and bikini - all in early stages in the evolution of Tessa.
Meet Tessa. Future plans for Tessa include walking, talking, finding a makeup artist & hair stylist, getting new clothes and shoes including heels, ..., ambitious!
2010 Aug Sep Oct Nov Dec
2011 Jan Feb Mar Apr Jun Sep Oct Dec
2012 Jan Feb Apr May Jun Oct Nov Dec
2013 Jan Feb Mar May Jun Dec
2014 Jan Mar Jun Jul Aug Oct Nov Dec
2015 Jan Feb Mar Apr May Jun Oct Nov Dec
2016 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2017 Jan Feb Apr Oct
2018 Jan Feb Mar Apr