After creating Tessa, I attempted basic animation for Tessa walking on a beach in the Mayan Riviera. Not entirely satisfied with the lack of realism in that animation scene, I tried Tessa in Unreal Engine 4 where Tessa found friends who walk and run much better. With continuing dissatisfaction, I sought to find a better way to design a 3D human character.
Blender, which I used to animate Tessa created from MakeHuman, is 3D modelling software with extensive capabilities. However, tremendous effort is required to create high quality animated human characters, particularly challenging for a non-artist type such as myself. Therefore, I looked for alternatives.
I investigated the use of Mixamo (recently purchased by Adobe) for 3D character creation. The 3D capabilities are decent in Mixamo but advanced services are provided on a subscription charging basis along with a marketplace for purchasing various 3D assets.
Daz3D offers Daz Studio software to design human characters through morphing. Basic base character models are provided for free and 3D assets can be purchased from the Daz marketplace. From there, users can modify and create their own human characters with posing and animation capabilities. Margo was created using Daz Studio 4.8 and the Genesis 2 base female model.
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